Gaming market ripe for disruption from Digital currencies

Short video looking at :

Gaming estimated $152.1 billion of revenue p.a. Gamers in developing country are able to sell Virtual assets /digital assets to wealthy citizens in the West for cash. Could these be a way to help the 1.7 billion unbanked earn digital currencies? Olivier Acuña is this a market for @electroneum (https://lnkd.in/enW42bS) in 2019. Use of tokens eg selling credits and assets earnt in less developed countries to western markets playing the same game World of Warcraft and EverQuest claim millions of players around the world. virtual assets valued anywhere between $250 million and $900 million. Interestingly eBay has decided to ban the sale of these virtual assets in its marketplace. “The seller [of digitally delivered goods] must be the owner of the underlying intellectual property, or authorised to distribute it by the intellectual property owner.” https://lnkd.in/eEQnAZr. AVR and VR market set to grow from $10 billion in 2019 to $18 billion in 2020

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#DigitalAssets#Tokens #ChairmanGemini #Fintech #Blockchain #Assetmanager #Speaker #DigitalBytes #Economics @Teamblockchain Twitter:@jonnyfry175

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